Game Design Projects
Apocalypse- My latest project created in Unreal Engine 4. A The Last of Us style survival stealth game based in an abandoned city.
Recovery- My final year individual project focused on the creation of a stealth-based game that had three forms of level design throughout the level. Careful consideration was given for the layout of the level in order to conform with industry standard level progression theories and their impact on meaningful play.
Game Studio Project: A horror game created in second year University group project.
Skip video to 2:23 for my contributions to the project.
Lab Escape- Created during the 2021 BFX Game Jam, I undertook programming of the enemy AI in Unreal Engine using blueprint. I also implemented all the player and enemy animations for movement and takedowns. GitHub Desktop was used to collaborate in parallel with other members of the team.
Zombie Killer- A solo project I undertook over the summer of 2021. I created the level design of the map and implemented it in Unreal Engine. I also integrated all player and enemy animations into the Engine and worked on a simple UI for the game as well as a main menu with a working options menu. I worked with the behaviour tree feature of Unreal Engine in order to create the Zombie behaviours.
Game Design Documents
Apocalypse GDD- A Game Design Document created for a single player level in Unreal Engine 4
Recovery- The Dissertation written for my Final Year Project. The focus was on three different forms of level design whilst implementing stealth mechanics using industry standard workflows.
Space Station - A Game Design Document created for a 6v6 FPS game in Unreal Engine 4